AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in Australia Q4 2022
Discover the performance trends of the top 5 anime games on a unified platform in Australia during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performance trends for the top 5 anime games on a unified platform in Australia. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a significant peak in weekly revenue, reaching approximately $176.8K in the last week of December. Weekly downloads showed a slight increase towards the end of the quarter, peaking at around 1.5K. Weekly active users also saw a steady rise, culminating at about 9.4K in the final week.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., achieved its highest weekly revenue of roughly $124.9K at the end of December. Weekly downloads varied throughout the quarter, with a notable increase to 3.8K in mid-December. The game maintained a strong user base, ending the quarter with around 32.1K weekly active users.
The Seven Deadly Sins by Netmarble Corporation saw a notable revenue spike to approximately $56.7K at the end of November. Weekly downloads were relatively stable, with a slight peak to about 477 in the same period. Weekly active users fluctuated slightly, ending the quarter with roughly 1.8K users.
One Punch Man - The Strongest from Shanghai Moonton Technology Co., Ltd. recorded its highest weekly revenue of around $31.7K at the end of September. Downloads saw a steep decline after launch, starting from 10.7K and dropping to about 246 by the end of December. The game’s weekly active users followed a similar trend, peaking at 12.7K and gradually decreasing to around 10K.
Finally, Yu-Gi-Oh! Duel Links by KONAMI showed a consistent performance with a peak weekly revenue of approximately $23.4K at the end of September. Weekly downloads remained steady, peaking at around 543 in the last week of December. The game maintained a stable user base, ending the quarter with about 4K weekly active users.
These insights highlight the dynamic trends in the anime game market in Australia for Q4 2022. For more detailed analytics and insights, visit Sensor Tower.